Thimbleweed Park™ (again)

Ok, das ist der (vermutlich) letzte Beitrag zu Thimbleweed Park™ auf meinem Blog. Und das auch nur um es auch dem letzten ins Ohr zu rufen. ;)

Wenn ihr eines (oder mehrere) der folgenden Spiele gerne oder sehr gerne gespielt habt, dann müsst ihr Thimbleweed Park™ spielen.

  • Maniac Mansion
  • Zak McKracken and the Alien Mindbenders
  • Indiana Jones and the Last Crusade: Das Graphic Adventure
  • The Secret of Monkey Island
  • Monkey Island 2: LeChuck’s Revenge

Und es gibt keine Ausrede mehr, dass ihr das nicht spielen könnt, denn die Jungs von Terrible Toybox, Inc. haben es auf so ziemlich jedes moderne Spielsystem portiert, dass man sich denken kann.

Also, Leute aus dem Internetz, kauft es! JETZT! Es ist sehr gut!

Oh, und es gibt bei fangamer.com eine Box Version mit Handbuch, Karte, Steam Code und ein paar Sachen mehr.

Recreate a happier time when software like Thimbleweed Park™ came in a box from stores. This collector’s edition box will delight for generations to come.

In addition to a multi-platform (Windows, Mac, Linux) copy of the game on DVD, it contains a black-and-white manual, a fold-out “Explore Thimbleweed Park Country” free tourist map, a 10/13/87 edition of the Thimbleweed Nickel, bonus stickers, the Official Thimbleweed Park™ Post-it Note™ Speck of Dust™ (not actual size) and a floppy disk.

LOS! KAUFEN! 8)

Teststream für den Stream von Thimbleweed Park

Wie ich ja hier schon gekündigt habe, werde ich Thimbleweed Park streamen. Weil ich das aber noch nie wirklich gemacht habe, werde ich heute Abend mal experimentieren, wie das so geht und dazu muss ich ja was haben. Und via Twitter habe ich da eine Umfrage erstellt.

Irgendwann heute Abend (vermutlich so nach 20:00 Uhr) werde ich dann mal los legen. Wäre nett, wenn ich dann Feedback bekomme, ob alles so läuft, wie ich mir das denke XD. Nicht, dass es mir so geht, wie diesem armen Clown hier:

Ich wusste, ich tu etwas ganz blödes… ich habe es trotzdem gemacht.

Wie schon Crow in MST 3000 kann ich einfach nicht anders.

Und nach langem warten ist es nun (fast) so weit. Am 30.03.2017 wird Thimbleweed Park veröffentlicht und sobald ich es bei GOG bekommen habe, werde ich es spielen. Und zwar live auf Twicht.tv. Keine Ahnung was mich da geritten hat, aber es ist raus und ich stehe zu meinem Wort. Sofern mich die Technik nicht vorher irre macht. XD

Eine Warnung noch vorne weg: ich werde es auf Englisch spielen. Text und Sprache. Nur, dass sich hinterher keiner beschwert! Hier noch ein paar Screenshots:

Gamescom 2016 – A review

So there I was, hitting the showroom floor at 09:11 o’clock. Boy was I excited! Roaming the halls with my buddy Alex.

First stop was Dreadnought from Grey Box Games. The introduction movie wasn’t anything new but the quick battle after was a lot of fun and despite of me our team won. Yeah! The Instagram-thingy didn’t really work but we got a cool T-Shirt.

Next up was the Microsoft ID@XBOX booth. Which was a bit difficult to find, but we managed. And there was a treat waiting. Oh boy! Terrible Toybox, Inc. (Better known as Ron Gilbert and his merry men) showed Thimbleweed Park and you could have a nice chat with Robert Megone. And so I did. Also we took a sneak peak at We Happy Few from Compulsion Games. I didn’t touch any of the two because I don’t want to spoil the fun for me but both looked stunning.

A big (really big) presentation was Blizzard. I mean it was massiv! But nothing really new. Sadly.

We then wandered a bit aimlessly through the halls until I saw a big sign for the new South Park game „Fractured but whole„. You’ve got to love the guys for their way with words. Looks as promising as „Stick of truth“ was. We shall see.

Onward! TO GLORY! We passed by the Dawn Of War III booth which had an enourmus line waiting at this rather „empty“ day and I don’t want to know how „bad“ this will get, when the public streams into the halls.

Nintendo was up next and it was crowded. Sadly the mini NES was just a mock-up. But it all felt very cosy.

I had still some unchecked boxes on my to-do list and one of them was Star Citizen. The waiting line was way to long for my taste (hey, I can play that game at home too ;)) but lucky me, right on the other side was Lawbreakers by Boss Key Productions. Usually not my type of game but Rohan Rivas was there and this was the first time to shake hands with someone who’s work I’ve been following for years now. (Remember gametrailers.com?) And so we did shake hands and had a nice chat. And a picture. But the camera ate the picture. No!!!

IMG_20160817_120058

Time for yet another meeting with strangers. The very nice folks from PlayWood Project Aps (Michael Rud Jakobsen and Jens-Emil Kristensen) had some time to spare and talk about the future and visions of Wartile. (Go check out the demo right now!) It’s really awesome to meet creators in real life.

After all that blinking lights we too a break. And wandered the halls of fanservice. Fanshops! SHOPS!

But what we stumbled upon there was really a surprise. Smach Z, the handheld steam maschine had a booth and you could try the prototype. Sadly they had technical problems so we could hold it but not really use it. The prototype was rather big and heavy but that will change with the final version. Kickstarter will go live September 1st. I’m curious.

IMG_20160817_130236

After that, we wandered a bit more, tried various games and finally (after close to 8 hours) settled for „we are tired, let’s head back“. It was big fun and next year I’ll be back.

Matching memories with current games

When interviewed at GDC 2016 about his latest game Thimbleweed Park Ron Gilbert (Maniac Mansion, Indiana Jones and the Last Crusade, The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge) said this:

“We want to make a game that is like your memories of those games. If you go back and play Maniac Mansion or Monkey Island now, they’re kind of crappy, and not necessarily as you remember them at all. We want to make a game like the thing that you remember rather than the thing that you played.” Ron Gilbert, GDC 2016

Source

And this is the most accurate and somehow beautiful thing I read in a long time. Mostly because it’s so spot on. Just take a look at the picture at the start of my post. I matched a C64 Maniac Mansion screenshot with a Thimbleweed Park Wallpaper. From my memory that shouldn’t look that „bad“.

But it is an old game. But my memories really play tricks on me and on you too. If you look at the Thimbleweed Park blog you can see that Ron and his companions are really aiming at making his statement true. And I am very certain that they can do this. I just can’t wait for the game to make it into the wild.

Hell, maybe I can beat this one without any walkthrough tips. ;)

PS: I backed Thimbleweed Park on Kickstarter with the „I pirated Maniac Mansion and Monkey Island when I was a kid and I feel bad!“ tier. This alone is hilarious as hell :)

„I pirated Maniac Mansion and Monkey Island when I was a kid and I feel bad!“ This reward tier instantly absolves you of all guilt and includes the Thimbleweed Park game. All subsequent tiers also include guilt absolution.

factory

Kickstarter again

Ich habe also mal wieder ein paar Sachen auf Kickstarter mit Geld versorgt.

LUNAR MISSION ONE: A new lunar mission for everyone.

Rocket Ranger Reloaded

Thimbleweed Park (Läuft noch bis 19:00 Uhr (CET)!)

Das besondere an Thimbleweed Park ist „Absolutions-Option“. Ich zitiere mal den Text:

Pledge $25 or more

3005 backers

„I pirated Maniac Mansion and Monkey Island when I was a kid and I feel bad!“ This reward tier instantly absolves you of all guilt and includes the Thimbleweed Park game. All subsequent tiers also include guilt absolution.
Estimated delivery: Jun 2016

Wenn das mal kein geniales Marketing ist. Für $5 weniger gibt es das Spiel auch… aber keine Absolution! :) Los, hin! Geld ausgeben!

Update 30.04.2015

Update 02.06.2015